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NPC Generator

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Advanced [show]


Hupe Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a broad hat to cover his moderate length auburn hair. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He pushes his goals aggressively. He is also a coward if confronted.

History: Hupe lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent mother; and he feels threatened by others

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Rich, Family. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hupe Brushgather, Male Halfling Ranger 10
Small (3'1") Halfling, True Neutral (CR 10)
Armor Class 15
Hit Points 64 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 270 pp.


Social Check DCs


Don Atherton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is thinning but still full. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Barkeep, Don learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Don Atherton, Male Human Ranger 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 70 gp. 1 Darkwood Shield.


Social Check DCs


Amnon Doom, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a grey costume with the symbols of the four houses of cards on his torso. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Ugly, Secretive, Selfish. Bonds: Rich. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Amnon Doom, Male Tiefling Monk 1
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Red-brown spinel (130 gp).


Social Check DCs


Immeral Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear tan pants and tee shirts. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Immeral took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and retire the richest man in the west

Ideals: Entrepeneur. Bonds: Attractive, Job, Nature, Slave. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Immeral Caerdonel, Male Elf Aristocrat 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3100 sp.


Social Check DCs

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