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NPC Generator

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Advanced [show]


Thamuz Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His purple hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can't help but pocket interesting objects he comes across

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Depressed. Bonds: Immigrant, Criminal record, Military. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Thamuz Bedlam, Male Tiefling Warrior 2
Medium (5'2") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 9 (-1)17 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown clothing when he does not wear armor. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: Wants his loneliness to end; and wants to raise his children well

Ideals: Disciplined. Flaws: Shy. Bonds: Immigrant, Poor, Family, Has a crush. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Gentry, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rimmon Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are red.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother

Ideals: Athletic, Philantrophist. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Rimmon Benevolence, Male Tiefling Bard 7
Medium (5'7") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 8000 sp. Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fancy black suit. His chestnut hair is smooth and relatively long. His eyes are amber and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: Gifted from a young age, Nuraval studied abroad. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many dire rats want him driven away; and he has passion for adventuring and risk

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Enemies. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Nuraval Graybeard, Male Dwarf Adept 4
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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