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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Wobbles Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing, and he perpetually has his scimitar ready. He sports a long chestnut beard, and similarly colored long hair. His eyes are amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: The child of southern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Immigrant, Adventurer. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Wobbles Bafflestone, Male Gnome Ranger 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Freshwater pearl (8 gp). Moonstone (60 gp). Deep green spinel (90 gp). 1 Minor magic item.


Social Check DCs


Einkil Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He wears his golden hair down. He has a dull look in his violet eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. A true patriot, Einkil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Einkil was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is unsatisfied with his job; and he has a crush on the local navigator

Bonds: Attractive, Military, Job, Rich, Has a crush. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Einkil Battlehammer, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 120 pp.


Social Check DCs


Gardain Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy blue pantaloons and a white scarf. His hair is cut close to his head. His eyes are blue and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To settle down with his crush; and he has money and likes to spend it

Ideals: Gifted. Bonds: Adventurer, Rich, In love, Has a crush. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Gardain Ungart, Male Dwarf Cleric 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)8 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 pp.


Social Check DCs


Merihim Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to get laid

Flaws: Insane, Secretive. Bonds: Attractive, Poor, Nature. Occupation: Courier

Voice: Stutters

Attributes [hide]

Merihim Vice, Male Tiefling Monk 3
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)17 (+3) 16 (+3)10 (+0)
Skills Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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