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NPC Generator

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Advanced [show]


Great Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. His fur is beige and curly. He has several tiny opal earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Rich, Religious. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Great Running, Male Tabaxi Expert 8
Medium (5'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 19 (+4)15 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Borun TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, black shirt, and yellow tie. He has a moderate pudge and is not very fit. His long chestnut hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Flaws: Ugly, Mundane. Bonds: Slave, Nature, Military. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Borun TellPenny, Male Halfling Aristocrat 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Cressel Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His hair is silver and curly. He has a dull look in his gold eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Crown-heir.

Motivation: Further expansion of business; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cressel Chaos, Male Tiefling Paladin 2
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)18 (+4) 9 (-1)13 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Elven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). 1 Half-Plate.


Social Check DCs


Alberich Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is a Lycanthrope in disguise. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in crossbow use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Enemies, Adventurer, Job. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Alberich Trueanvil, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 170 gp. Amethyst (70 gp). Amber (70 gp).


Social Check DCs

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