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NPC Generator

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Advanced [show]


Marbas Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large green jacket. His white hair is singed and shortened. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: Wants his loneliness to end.

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Marbas Secret, Male Tiefling Ranger 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 16 (+3)18 (+4)
Skills History +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp.


Social Check DCs


Merihim Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears violet trousers with white and blue striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his black hair. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To prove his worth to the world.

Ideals: Disciplined, Athletic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Merihim Ambition, Male Tiefling Fighter 10
Medium (6'10") Tiefling, Lawful Evil (CR 10)
Armor Class 9
Hit Points 78 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 10
Languages Common, Celestial, Auran, Orc
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 1400 gp. Onyx (70 gp). Rich purple corundum (500 gp). Obsidian (9 gp). Malachite (9 gp). Red spinel (160 gp). Sardonyx (70 gp).


Social Check DCs


Shadow Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His fur is white and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: Sold as a small child to a wizard, Shadow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he is greedy

Flaws: Insomniac, Insane, Selfish. Bonds: Rich, Mentor. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Shadow Mirror, Male Tabaxi Barbarian 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 66 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Medicine +5, Nature +7
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Auran
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 2300 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Jeweled gold crown (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His blue crest is kept up in a ponytail inside a wide-brimmed hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: The child of eastern immigrants he idolized his father. Through the years after Tarhun was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tarhun's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Tarhun and his spouse have recently divorced.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Flaws: Antagonistic, Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Tarhun Daardendrian, Male Dragonborn Expert 4
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)8 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Athletics +6
Senses Passive Perception 11
Languages
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6

Possessions: Just what you see.


Social Check DCs

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