Gunter Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his white robe and has his sword always slung over his shoulder. His blonde hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.
Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: To unite with his sister; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Sammal Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'7". He is dressed in a clean black cloak covering his clean studded leather, and his gloved hand is found clutching a bow. His purple hair is thinning but still full. His black unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Sammal has worked very hard to control his curse. He now mingles about in high society.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Disease. Bonds: Guardian, Rich. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Sylvan
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Bradly, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light black in addition to tight pants. His silver hair, when down, is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Flaws: Terse, Mundane. Bonds: Rich. Occupation: Miner
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Nuraval Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a rapier on his belt, and carries rapiers. He has styled his silver hair well, parting it to the right. His amber eyes are passionate and lively.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Bellfounder mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1700 sp.
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