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NPC Generator

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Advanced [show]


Calcitro Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. His blonde hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Marshal, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Poor. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Calcitro Greenbottle, Male Halfling Druid 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Chrysoberyl (160 gp).


Social Check DCs


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of the sun god around his neck, and a ceremonial dagger on his belt. He wears his red hair down. He has brown eyes and a blue hat with a tan feather.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Religious. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Everard Gentry, Male Human Wizard 9
Medium (5'9") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 48 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 40000 cp.


Social Check DCs


Balam Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His white hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are red.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Bellfounder, who enjoyed hunting, Balam was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Bonds: Enemies, Nature, Criminal record, Religious. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Balam Anguish, Male Tiefling Adept 7
Medium (6'0") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Athletics +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Black pearl (1500 gp). Star rose quartz (70 gp). Zircon (70 gp). Alexandrite (1500 gp).


Social Check DCs


Travok Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His blonde hair and beard is wavy and long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: He was born into a rich family. His necromantic abilities were realized during a raid on his village. After a long history of fighting, Travok and his spouse have recently divorced.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Travok Bofdann, Male Dwarf Druid 4
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 17 (+3)9 (-1)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp.


Social Check DCs

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