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NPC Generator

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Lvl.
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Advanced [show]


Bucklal Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is slicked back into a classic pompadour. His eyes are likewise green.

Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, his parents were killed by a gnolls raid, leaving Bucklal alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bucklal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Impulsive. Bonds: Immigrant, Mentor, Enemies. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Bucklal Deephollow, Male Halfling Rogue 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Arcana +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Blue star sapphire (1200 gp). Golden yellow topaz (200 gp). Rock crystal (20 gp).


Social Check DCs


Naal Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a brown and tan robe with the hood down. He is bald on top and has large white tufts of hair around his ears. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.

History: The child of eastern immigrants he idolized his father. Naal was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Glassblower. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality.

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Naal Qualanthri, Male Elf Expert 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Citrine (20 gp). Golden pearl (50 gp). Freshwater pearl (10 gp).


Social Check DCs


Flask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His fur is cut close to his head. His amber eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Miller. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Flask took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Miller.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Poor, Job. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Flask On the Water, Male Tabaxi Cleric 3
Medium (5'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)12 (+1) 13 (+1)18 (+4)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears a colorful flower in his brown hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Nuraval was born with his father's beautiful face. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: Expand his business; and to be a assassin again

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Rogue 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 71 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +7, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +5

Possessions: 4000 gp. Jeweled anklet (4000 gp). Brass mug with jade inlays (200 gp). A silver and pearl hairclip (100 gp).


Social Check DCs

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