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NPC Generator

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Advanced [show]


Henk Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man dresses in violet turtlenecks beneath a black coat with green slacks. His clothes are grease stained in places. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world.

Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Henk Conway, Male Half-Orc Warrior 10
Medium (5'5") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 95 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)14 (+2) 14 (+2)14 (+2)
Skills Insight +6, Religion +6
Senses Passive Perception 12
Languages Common, Orc, Celestial, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 290 pp. Fiery yellow corundum (1000 gp). Pink pearl (70 gp). Clear bright green emerald (5000 gp). Tiger eye turquoise (12 gp). Jade (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a small bristly mustache and wavy black hair. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gormogord was left his father's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he wants nothing more than to rejoin the army

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Gormogord Nimblefingers, Male Halfling Paladin 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Just what you see.


Social Check DCs


Kelter Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many brown ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his red hair in a flapper bob. He has gleaming, smiling green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Kelter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a brothel owner, Kelter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted necromantic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his brother

Ideals: Joker. Flaws: Depressed. Bonds: Military, Mentor. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Kelter Stoutbridge, Male Halfling Wizard 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 5000 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Solomon Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Mason uniform. His red hair is braided into rings. He has a dull look in his amber eyes.

Personality: Solomon wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: He was raised in a plains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and regain custody of his daughter

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Solomon Murphy, Male Half-Elf Monk 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 15 (+2)11 (+0)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp.


Social Check DCs

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