Uraim Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly silver, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Uraim was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Family, Immigrant. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 100 gp.
Umpen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy grey suit. He has done his best to style his brown hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born several months after his mother was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Athletic, Opinionated. Flaws: PTSD. Bonds: Attractive, Family, Military. Occupation: Gardener
Voice: French accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Beast Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His yellow fur is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Beast took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. After a long history of fighting, Beast and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Korfel Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dark leathers with embroidery. His auburn hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Wants to work out more often; and an old rival family wants him found
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Family, Rich. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp.
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