Pirithin Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. This blue eyed southerner is not easily forgotten.
Personality: Pirithin wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and wants to work out more often
Ideals: Athletic, Disciplined, Artistic. Bonds: Attractive, Poor, Family. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Auran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Tharivol Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large grey jacket. His silver hair, when down, is lengthy. He has green eyes and a grey hat with a green feather.
Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them
History: He was born in the east, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and to clean up the streets
Ideals: Athletic. Flaws: Shy, Addict, Insomniac. Bonds: Guardian, Immigrant. Occupation: Jeweler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver comb with moonstones (300 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon.
Faran Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are blue and catlike.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. A few years later when the south was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he has a rivalry with the church that dominates his actions
Flaws: Insane. Bonds: Immigrant, Religious, Enemies. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal, Goblin, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Moss agate (8 gp). White opal (1100 gp).
Modean Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly falchions and greataxes. His red hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. Modean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic, Hedonist. Bonds: Criminal record, Immigrant, Job. Occupation: Actor
Voice: Stutters
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 16)
Armor Class 10
Hit Points 95 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 6000 gp. Fire opal pendant on a fine gold chain (500 gp). Fire opal pendant on a fine gold chain (500 gp). Golden circlet with four aquamarines (5000 gp). Embroidered and bejeweled glove (2000 gp). Solid gold idol (600 gp). Silver ewer (100 gp). Gold music box (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Solid gold idol (600 gp). Silver ewer (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). An abacus with copper, silver and gold markers (180 gp). A roughly beaten golden orb (180 gp). A roughly beaten golden orb (180 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp).
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