Kassoon
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NPC Generator

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Advanced [show]


Boddynock Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his white robe and has his shortspear always slung over his shoulder. His silver hair, when down, is lengthy. His hazel eyes are passionate and lively.

Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Boddynock was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Boddynock Nucklestamp, Male Gnome Aristocrat 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 18 (+4)15 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. Moss agate (11 gp). 1 Silk rope.


Social Check DCs


Aerdeth Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Architect, and carries bastard swords. He has shaved his head bald. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Architect. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Selfish, Disease. Bonds: Job, Rich. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Aerdeth Caerdonel, Male Elf Bard 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp.


Social Check DCs


Diggory Milton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His golden hair is knotted and matted. His eyes, though not visible through his cowl, are brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: Born to a Blacksmith, his mother struggled to pay the bills. He moved out north to avoid the crime he committed. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: Many dire rats want him driven away; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Criminal record, Enemies. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Diggory Milton, Male Human Wizard 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp. Amber (50 gp). 1 Banded mail.


Social Check DCs


Faran TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: An older man who usually wears his blue robe and has his trident always slung over his shoulder, he is not a threatening figure. He wears his brown hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.

History: Gifted from a young age, Faran studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.

Motivation: He wants to meet his childhood hero; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Attractive, Nature, Adventurer, Criminal record. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Faran TellPenny, Male Halfling Ranger 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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