Rurik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears a white vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear
Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Immigrant. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 11)
Armor Class 9
Hit Points 48 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 1800 gp. A silver and pearl hairclip (100 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barakas Death, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his brown hair in a flapper bob. His eyes are white and beady.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Blacksmith mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and tiefling compassion
Ideals: Joker. Flaws: Ugly, Racist, Disease, Insomniac. Occupation: Jeweler
Voice: Italian accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 600 sp.
Norman Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He dresses like a well dressed Sailor does. He has a very tight haircut. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and sabotage a competitor
Flaws: Insomniac, Disease. Bonds: Job, Religious, Nature. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. Red garnet (70 gp). Black opal (600 gp).
Ernest Clare, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sage uniform. He wears his auburn hair down. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To be a Priest again; and further expansion of business
Ideals: Gifted. Bonds: Job, Attractive, Enemies, Family. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp. 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!