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NPC Generator

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Advanced [show]


Dondon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. His golden hair is smooth and relatively long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: A rival would like him out of the picture.

Flaws: Addict, Antagonistic, Hedonist. Bonds: Criminal record, Mentor. Occupation: Servant

Voice: Middle-eastern accent

Attributes [hide]

Dondon Greenleaf, Male Halfling Commoner 4
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Three Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. His black fur is singed and shortened. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Three was raised in a hard working conservative environment. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Gifted, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Three Prim Posies, Male Tabaxi Cleric 10
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 8 (-1)13 (+1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 160 pp. Smoky quartz (20 gp). Lapis lazuli (6 gp). Sardonyx (20 gp). Sard (20 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is black and very short. His eyes are a pleasant amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Oloric lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Oloric Daraln, Male Dwarf Druid 9
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 73 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Dabbledob Offund, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and blonde. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: Dabbledob was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Dabbledob Offund, Male Gnome Paladin 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp. Tourmaline (120 gp).


Social Check DCs

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