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NPC Generator

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Advanced [show]


Kilvar Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. He has a penchant for wearing a ring with an oversized amber on his right hand. His white hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: Kilvar was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Wants to raise his children well.

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Kilvar Ironfist, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 180 gp. 1 Half-Plate.


Social Check DCs


Gardain Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his pastel robe. He wears a colorful flower in his black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Gardain speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.

History: Gifted from a young age, Gardain studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and wants a kiss

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Has a crush. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Gardain Trueanvil, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 15 (+2)6 (-2)
Skills Athletics +5, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 290 gp. 1 Half-Plate.


Social Check DCs


Frederick Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of magic on his torso. He is portly but not overly obese. His red hair is smooth and relatively long. His half smiles and green eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Half-Elves. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Frederick was born on a far western desert where he grew up under the tutelage of his father, an expert Merchant. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and he is content

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Bohm, Male Half-Elf Rogue 13
Medium (5'5") Half-Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 89 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5

Possessions: 400 pp. Black pearl (700 gp). Zircon (20 gp). Zircon (20 gp). Smoky quartz (20 gp). Bloodstone (20 gp). Blue-white diamond (5000 gp). Black star sapphire (700 gp). Malachite (6 gp). Golden pearl (160 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. He keeps his lavender fur in a flapper bob. He has gleaming, smiling yellow eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and money/treasure

Flaws: Shy, Antagonistic. Bonds: Rich, Military, Attractive, Adventurer. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Lone Blossom, Male Tabaxi Expert 6
Medium (6'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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