Bundrigo Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left hand appears badly burned and disfigured. He wears his red hair down. His blue eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Bundrigo grew up listening to his father's many stories. Bundrigo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnome, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. Black pearl (1100 gp). Banded agate (16 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item.
Caeldrim Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed westerner is not easily forgotten.
Personality: He hates drow. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Caeldrim is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Caeldrim studied abroad. His parents enrolled him in a Rogue school at a young age so that he could practice his divine talents. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Many drow want him driven away.
Ideals: Athletic, Justice, Gifted. Bonds: Enemies. Occupation: Weaver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 5000 cp.
Balimaar Everleigh, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by chocolates. His golden hair is singed and shortened. His brown eyes peer out from beneath his small black hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 10 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 100 pp.
Srorthen Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in tan turtlenecks beneath a white coat with green slacks. His silver crest is still thick. His gold eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and wants to work out more often
Ideals: Athletic, Joker. Bonds: Adventurer, Religious, Mentor. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
