Alberich Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. Beneath his clothing is a huge mess of scar tissue. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his green eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to loving parents in a slum to the south. Through the years after Alberich was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alberich's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Mentor, Poor. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 250 gp.
Raam Shame, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'9" and dresses in yellow turtlenecks beneath a brown coat with yellow slacks. His right hand appears badly burned and disfigured. His dark red hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in a small forest village. He was taken from his home at a very young age. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Fearful. Bonds: Nature, Slave. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Coral (130 gp).
Seebo Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a simple white robe with red stripes complete with hood. His whole body is exceptionally muscular. His long brown hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Seebo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Impeccable. Flaws: Insane. Bonds: Immigrant, Poor, Adventurer. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. 1 Minor magic item.
Vilberg Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and wears skinny pants and wears a tan and green robe with the hood down. He has no hair. His eyes are gray and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform After months of barely getting by, Vilberg managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has decided he is irredeemable; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Slave. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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