Corkitron Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a grey suit. He wears a Stetson hat to hide his balding. His ears are large.
Personality: He is business-like. He takes instructions and follows them to the letter. Corkitron is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Corkitron was born on a far western forest where he grew up under the tutelage of his father, an expert Shoemaker. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother.
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Sweet Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has beige fur. His yellow eyes are slightly larger than normal.
Personality: He is very quiet and rarely speaks above a whisper. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Soapmaker father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Flaws: Shy, Disease. Bonds: Attractive, Criminal record, Poor. Occupation: Scribe
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 81 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 1700 gp.
Delebean Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. He has a very tight haircut. His green eyes dart from person to person.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He comes from a rich eastern family. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has money and likes to spend it
Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Rich, Immigrant. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Star rose quartz (50 gp). Red spinel (110 gp). Red spinel (110 gp). Red spinel (110 gp). 1 Chain shirt.
Mreksh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright white suits and hats. He has moderate length bronze crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the west to a Bowyer, Mreksh learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1000 gp.
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