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Advanced [show]


Kerkad Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly longswords and greataxes. He keeps his scarlet crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.

History: The child of southern immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kerkad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kerkad. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Criminal record, Immigrant. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Kerkad Pyraxtallinost, Male Dragonborn Ranger 7
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Undercommon
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 4000 sp.


Social Check DCs


William Stanley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright black suits and hats. His blonde hair is matted, messy, and big. This brown eyed easterner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He became a Cartwright soon after.

Motivation: Marry his brother to traveling adventurers; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

William Stanley, Male Human Fighter 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp. Red-brown spinel (40 gp).


Social Check DCs


Adrik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a Stetson hat to cover his moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Aggressive, abrasive, and angry, Adrik embodies much of what other species detest in the Dwarves. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Cartwright, Adrik learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and doesn't want to be a cartwright and was forced into it by his family

Flaws: Ugly, Antagonistic, Fearful, PTSD. Bonds: Job, Family. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Adrik Daerdahk, Male Dwarf Wizard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 14 (+2)6 (-2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Blue quartz (9 gp). Lapis lazuli (9 gp). Lapis lazuli (9 gp).


Social Check DCs


Karash Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large black tufts of hair around his ears. His hazel eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.

History: Karash was born the youngest of three triplets. One day when Karash was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Karash was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Family. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Karash Hale, Male Half-Orc Warlock 6
Medium (6'2") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 16 (+3)6 (-2)
Skills Deception +1, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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