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NPC Generator

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Advanced [show]


Merihim Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His long silver hair is drawn into a two foot long braid. His half smiles and silver eyes are beguiling and draw you in.

Personality: Merihim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic, Disciplined. Flaws: Secretive. Bonds: Rich, Attractive. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Merihim Turmoil, Male Tiefling Monk 6
Medium (5'0") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 12 (+1)18 (+4)
Skills History +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Auran, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nicor Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'2". He is dressed in a clean violet cloak covering his clean studded leather, and his gloved hand is found clutching a monstrous two handed axe. His hair is white, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Nicor enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Nicor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Nicor's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Nicor and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Nicor Mystery, Male Tiefling Cleric 13
Medium (6'2") Tiefling, Lawful Good (CR 13)
Armor Class 12
Hit Points 76 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Terran, Celestial, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 300 pp. Moss agate (9 gp). White pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Sensitive, Disease, Insomniac. Bonds: Religious. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Kipper Wildwander, Male Gnome Bard 14
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 85 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)18 (+4) 10 (+0)14 (+2)
Skills Acrobatics +7, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic, Terran, Draconic, Goblin
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174333310

Possessions: 1000 gp. Chrysoprase (30 gp). Sardonyx (30 gp). 1 Minor magic item.


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long golden beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Dalgal was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 14 (+2)10 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp. Banded agate (10 gp). Banded agate (10 gp). Red spinel (110 gp).


Social Check DCs

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