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NPC Generator

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Advanced [show]


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He has shaved his head bald. This blue eyed easterner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Baern was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: To pay off his debts; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Artistic. Bonds: Military, Criminal record, Debt. Occupation: Guard

Voice: Raspy

Attributes [hide]

Baern Aranore, Male Dwarf Barbarian 3
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)10 (+0) 12 (+1)10 (+0)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Watson Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is silver and very short. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Watson studied abroad. He moved out south to avoid the crime he committed. He was granted arcane powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Watson Goodearth, Male Halfling Paladin 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Deep blue spinel (1400 gp). Tourmaline (90 gp). 1 Minor magic item.


Social Check DCs


Cloud In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large yellow jacket. He has done his best to style his white fur to look like a famous performer. He has several tiny emerald earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Mortician soon after.

Motivation: Expand his business; and sabotage a competitor

Flaws: Hedonist, Fearful. Bonds: Immigrant, Rich, Job, Military. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cloud In the Storm, Male Tabaxi Barbarian 5
Medium (6'1") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Terran, Goblin, Celestial
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 3000 sp. Fire opal (600 gp). Citrine (60 gp). Black pearl (300 gp). Violet garnet (300 gp).


Social Check DCs


Horza Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Spice Merchant uniform. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Roofer, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and to be a roofer again

Ideals: Disciplined, Professionalism. Bonds: Job, Immigrant, Poor. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Horza Skelton, Male Half-Orc Expert 7
Medium (6'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 800 gp.


Social Check DCs

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