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NPC Generator

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Advanced [show]


Tarak Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair has been sun bleached extensively. His eyes are brown.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a very good compulsive liar and kleptomaniac.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He is a bit of a kleptomaniac; and he's looking for his big break

Ideals: Artistic. Bonds: Criminal record, Rich, Job, Adventurer. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Tarak Marston, Male Half-Orc Expert 2
Medium (6'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy green pantaloons and a grey scarf. His long brown hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Fargrim was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. Recently the stress of being a Ploughman has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Insomniac, Hedonist. Bonds: Job. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Fargrim Trueblood, Male Dwarf Bard 4
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)14 (+2) 9 (-1)13 (+1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Corkitron Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Unemployed does. His white hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Interpreter, but he was a colossal failure. He has achieved small success as a Unemployed.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Gifted, Fighting. Bonds: Job, Rich. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Corkitron Strongbones, Male Halfling Fighter 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +4, History +5
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 3000 cp. Azurite (11 gp). 1 Masterwork studded leather.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He sports a long brown beard, and similarly colored long hair. His fierce blue eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Sage, Trym learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Slave. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Trym Harper, Male Human Sorcerer 11
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 320 pp. Silver chalice with lapis lazuli gems (70 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (70 gp). Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs

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