Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has achieved small success as a Healer.
Motivation: To be a Weaver again.
Flaws: Insane, Racist. Bonds: Job, Immigrant, Debt. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Don Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He has wavy black hair. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Ideals: Passionate, Gifted. Bonds: Rich, Adventurer, Military. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Rock crystal (60 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item.
Immeral Firahel, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long red hair reaches down to his waist. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He then took over the family business and is one of the better Gardener for hire.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic, Fighting. Bonds: Attractive, Job, Criminal record. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp. Jasper (30 gp).
Adelard Burton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man wears professional attire. His hair is white and curly. His hazel eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was raised in a island tribe. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and he wants revenge against brigands
Ideals: Athletic, Optimist. Bonds: Attractive, Enemies, Nature. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!