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NPC Generator

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Advanced [show]


Shadow In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His fur is gray and curly. He has a dull look in his yellow eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born at the edge of vast mountains. When Shadow reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Revenge; and to reunite with his absent mother

Ideals: Logical. Bonds: Nature, Military, Family, Enemies. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Shadow In the Morning, Male Tabaxi Warrior 9
Medium (6'9") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 220 pp. Peridot (20 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). Smoky quartz (20 gp).


Social Check DCs


Ar-Gul Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has brown hair. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Ar-Gul lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has built up a small fortune and can afford his own way.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Persistence, Gifted. Bonds: Attractive, Rich, Family, Criminal record. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Ar-Gul Stafford, Male Half-Orc Barbarian 1
Medium (6'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ralf Nash, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing colorful clothing, dressed as a Slave Trader. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic, Persistence. Flaws: Ugly, Selfish, Addict. Bonds: Job. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Nash, Male Human Commoner 11
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Gnome
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries a battered pickaxe and tarnished falchion as well. His hair is brown and curly. His brown eyes peer out from beneath his feathered grey hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Cartwright, Gomory learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and sabotage a competitor

Ideals: Fighting. Flaws: Cynical. Bonds: Job, Adventurer, Criminal record. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Gomory Wilmont, Male Half-Elf Paladin 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp.


Social Check DCs

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