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NPC Generator

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Advanced [show]


Halimath Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing colorful clothing, dressed as a Armorer, and a wedding ring on his left hand. His white hair is lengthy. He has gleaming, smiling blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Further expansion of business; and retire the richest man in the north

Ideals: Impeccable, Entrepeneur. Bonds: In love, Family, Slave, Job. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Halimath Yaeldrin, Male Half-Elf Ranger 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 53 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Red spinel (160 gp).


Social Check DCs


Dalgal Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green feathered hat and green clothes. His silver hair is kept up in a ponytail inside a feathered hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.

History: He was born to loving parents in a slum to the west. Dalgal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Seeks redemption; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Depressed. Bonds: Adventurer, Criminal record, Poor. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dalgal Torunn, Male Dwarf Ranger 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Quarion Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'3" and is wearing colorful clothing, dressed as a Blacksmith. His right leg appears badly burned and disfigured. His auburn hair is still thick. He has a dull look in his gray eyes.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: Quarion was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His family was turned out during the war. He and his family wandered east to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Gifted. Flaws: PTSD. Bonds: Adventurer, Poor, Family. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Quarion Xiloscient, Male Elf Ranger 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gale Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His gray fur is long and unkept. His eyes are hazel and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: Gale was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Gale was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gale's father didn't care for him much, and the feeling was mutual. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Gale Paws, Male Tabaxi Fighter 2
Medium (6'8") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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