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NPC Generator

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Advanced [show]


River Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a fancy green suit, and sports empty pouches on his belt. His fur is cinnamon and curly. His eyes are blue and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing painting.

History: River was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and an old rival family wants him found

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Attractive, Family, Rich. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

River Shoe, Male Tabaxi Adept 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 16 (+3)16 (+3)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 2400 gp. 1 Minor magic item.


Social Check DCs


Umpen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 3 years.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Logical. Flaws: Shy. Bonds: Nature, Job, Rich. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Umpen Sympony, Male Gnome Cleric 8
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 130 pp. Aquamarine (1600 gp). Brown-green garnet (100 gp). Blue quartz (4 gp). Alexandrite (1600 gp).


Social Check DCs


Anverth Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a green scarf. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long black beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Anverth was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anverth's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Layabout again; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Anverth Horcusporcus, Male Gnome Warrior 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Jak Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black armored body suit, with a simple red line shooting up and back down. His long blonde hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Jak was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Jak and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Merchant

Voice: German accent

Attributes [hide]

Jak Littlefoot, Male Halfling Ranger 8
Small (2'11") Halfling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 68 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Deep blue spinel (1400 gp).


Social Check DCs

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