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Ulfgar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long golden hair kept up in a rat tail. His eyes are likewise brown. His teeth are white and perfect.

Personality: A skeptical and narcissistic man, Ulfgar's first love is himself. His second love is also himself. Ulfgar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ulfgar was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He became a Sculptor soon after.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Job, Adventurer. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Ulfgar Burrowfound, Male Dwarf Bard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)7 (-2)
Skills Perception +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 8000 cp.


Social Check DCs


Hamil Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears a deerstalker hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hamil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hamil. He has recently gotten a pet goose that steals things from people.

Motivation: A strong sense of loyalty to Halfling people; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Hamil Smoothhands, Male Halfling Adept 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and carries hammers. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. He has gleaming, smiling copper eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Impeccable. Flaws: Fearful, Racist. Bonds: Military. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Flame Candle, Male Tabaxi Ranger 4
Medium (6'8") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Umpen Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black armored body suit, with a simple blue line shooting up and back down. He is tall, broad shouldered and powerfully built. His long silver hair is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Philantrophist. Flaws: Disease, Addict. Bonds: Criminal record. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Umpen Musgraben, Male Gnome Aristocrat 7
Small (3'3") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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