Robert Hornsby, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. He has red hair. His eyes, though not visible through his cowl, are violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Robert was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Job, Nature. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 6000 cp.
Aerdeth Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a green scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.
History: Aerdeth lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: Further expansion of business.
Flaws: Ugly, Depressed. Bonds: Job, Religious, Family. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 16 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. Banded agate (13 gp). Aquamarine (1600 gp). Aquamarine (1600 gp). Tourmaline (80 gp).
Eberk Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears brown leather gloves, a brown jacket, and tight pants. He has a small bristly mustache and wavy silver hair. His eyes are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Eberk lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Impulsive, Insane. Bonds: Family, Job. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 63 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Soames, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the east, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur. Flaws: Insane, Ugly. Bonds: Immigrant, Adventurer. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 32 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 70 pp. White pearl (160 gp). Lapis lazuli (9 gp). Blue quartz (9 gp). Golden yellow topaz (1600 gp). Golden pearl (160 gp). Golden yellow topaz (1600 gp). Rock crystal (60 gp). Tiger eye turquoise (9 gp). Red spinel (160 gp). 1 Minor magic item.
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