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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jabbie Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His hair is golden, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.

History: The child of southern immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Selfish. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Jabbie Pingun, Male Gnome Warrior 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Ozyman Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is brown and very short. His eyes, though not visible through his cowl, are gray.

Personality: He likes to make people angry or surprised. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Flaws: Antagonistic, Depressed. Bonds: Family, Rich. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Ozyman Hogcollar, Male Halfling Sorcerer 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Nature +3, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He has black hair. His eyes are likewise violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Flaws: Depressed, Insane. Bonds: Rich, Criminal record, Military. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Guy Petrie, Male Half-Elf Monk 2
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp.


Social Check DCs


Dayereth Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants, and he perpetually has his axe ready. His long black hair is drawn into a two foot long braid. He has gleaming, smiling blue eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his brother before him, after school he went straight into learning to become a Soapmaker. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dayereth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Dayereth Callan, Male Half-Elf Warlock 2
Medium (5'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 1 Average lock.


Social Check DCs

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