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NPC Generator

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Kriv Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears just a tan suit. He is muscular with a powerful set of arms. His scarlet crest is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Kriv will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.

History: Kriv hails from a village terrorized by drow. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.

Motivation: Many drow want him driven away; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Enemies, Adventurer. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Kriv Hshhsstoroth, Male Dragonborn Barbarian 4
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)18 (+4) 9 (-1)16 (+3)
Skills History +6, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Erky Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a feathered hat to cover his moderate length black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many gnolls want him driven away; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Nature, Family, Enemies. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Erky Fapplestamp, Male Gnome Ranger 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp. 1 Masterwork studded leather.


Social Check DCs


Morkral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has a slight overbite and is overall scrawny. He has shaved his head bald. His amber eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: He was born in a small mountains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: To reunite with his old friends.

Ideals: Fighting. Bonds: Adventurer, Nature, Attractive. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Morkral Rakankrak, Male Dwarf Druid 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 340 gp. 2 Antitoxin.


Social Check DCs


Dreali Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He carries with him a set of pickaxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Roofer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the east, certain he would find work there.

Motivation: Further expansion of business; and to unite with his brother

Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Family, Job. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Dreali Koehlanna, Male Elf Commoner 1
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 11 (+0)17 (+3)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Good lock.


Social Check DCs

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