Seven Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His beige fur is braided into rings. His amber eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Seven lived on a farm with his mother, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and expand his business
Ideals: Optimist. Bonds: Slave, Family, Criminal record, Job. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Aquan, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Theodoric Mitchell, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely green suit with brown socks and a vest with buckled shoes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.
History: Born in the north his family was never financially stable. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his poetry dream.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp.
Gimble Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his red hair well, parting it to the left. His eyes are violet and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Entrepeneur, Gifted. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Ignan, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Tourmaline (50 gp). Peridot (50 gp). Red spinel (50 gp). 1 Half-Plate.
Gimgen Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered mace and tarnished ceremonial dagger as well. His silver hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.
History: Born to a pair of adventurers, Gimgen grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Orc, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
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