Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean violet cloak covering his clean studded leather. His hair is short and brown. His eyes, though not visible through his cowl, are green.
Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.
History: Fargrim was born with his father's beautiful face. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Dwarven people; and he wants to meet his childhood hero
Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp.
Mormo Passion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His dark red hair is heavily combed to the left. He has gleaming, smiling red eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: To get a good night's sleep.
Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Slave. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 19 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Orc, Draconic, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Naill Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is braided into rings. His eyes are amber.
Personality: Calm and collected, he is a well trained Shoemaker. He is obsessed with his god.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Expand his business.
Bonds: Attractive, Job, Religious, Military. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). An abacus with copper, silver and gold markers (150 gp).
Jebeddo Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Doctor, Jebeddo learned a great deal about his father's area of expertise. He worked as a nervous Doctor and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Impeccable. Flaws: Impulsive, Secretive. Bonds: Job. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp.
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