Hamil Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He wears a colorful flower in his white hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: He wants revenge against giants; and a deep hatred of giants
Ideals: Athletic, Joker. Bonds: Attractive, Enemies, Immigrant. Occupation: Bowyer
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Morthos Weary, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black coat over a white low-cut shirt, and a broad hat upon his head. He keeps his chestnut hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: Morthos is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born at the edge of vast forest. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He used his abilities to travel the world and help people.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Philantrophist. Bonds: Nature, Immigrant, Family. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon, Aquan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1000 gp. Malachite (8 gp). Tiger eye turquoise (8 gp). Bloodstone (50 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
Valafar Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and many orcs want him driven away
Flaws: Fearful, Secretive. Bonds: Enemies, Nature, Criminal record. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp.
Travok Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. With bright golden hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was always very intelligent and has formed a secret society of specialists.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Criminal record. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Auran, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
