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NPC Generator

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Advanced [show]


Naill Aloro, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears tan cloth garments or leather armor. His hair, while still mostly white, has prominent grey streaks. His eyes are violet and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Guard, Naill learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: To be a Priest again.

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Job, Rich. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Naill Aloro, Male Elf Aristocrat 2
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5

Possessions: 500 sp. 1 Half-Plate.


Social Check DCs


Qemuel Glory, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Qemuel will drive conversation. Energy wise he seems alert and responsive.

History: Qemuel was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him.

Ideals: Extrovert, Professionalism, Persistence, Entrepeneur. Bonds: Attractive. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Qemuel Glory, Male Tiefling Wizard 1
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp.


Social Check DCs


Sethrekar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large brown mantle and cape that has been intricately interwoven into his green robe. His crest is blue and curly. His gold eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a Sellsword, his mother struggled to pay the bills. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Sethrekar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Selfish, Ugly. Bonds: Immigrant, Enemies, Poor. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Sethrekar Jerynomonis, Male Dragonborn Commoner 10
Medium (6'1") Dragonborn, Lawful Evil (CR 10)
Armor Class 10
Hit Points 57 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 290 pp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. He has done his best to style his blonde hair to look like a famous performer. His half smiles and brown eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Family. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Perceval Burke, Male Half-Elf Wizard 9
Medium (4'9") Half-Elf, True Neutral (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1900 gp. Old masterpiece painting (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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