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NPC Generator

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Advanced [show]


Hoshû Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man has a large red mantle and cape that has been intricately interwoven into his green robe. He is muscular with a powerful set of arms. His golden hair is braided into rings. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his father was called into army service. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur, Gifted. Flaws: Cynical. Bonds: Military, Family. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Hoshû Hartford, Male Half-Orc Sorcerer 1
Medium (5'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +7 / 1d4+5, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp. Jet (90 gp).


Social Check DCs


Fargrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and violet robe with the hood down. He is bristling with hidden weapons, mostly sais and daggers. His hair is golden and very short. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the north. Flattery will make him almost putty in your hands.

History: Sold as a small child to a slaver, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Pacifist. Flaws: Selfish. Bonds: Criminal record, Mentor, Family. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Fargrim Brawnanvil, Male Dwarf Monk 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills Athletics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Gennal Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized amber on his left hand. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gennal was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and he wants to get laid

Bonds: Rich, Has a crush, Family, Job, Slave. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Gennal Floshem, Male Half-Elf Fighter 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Naeris Horineth, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a grey suit, violet shirt, and blue tie. With bright red hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He has a small toy that he constantly fidgets with.

History: Naeris hails from a village terrorized by brigands. A gifted student he started as a Sculptor, but he got bored and became a Cartwright. He has drifted from career to career and currently works as a Cartwright.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and expand his business

Flaws: Ugly, Insane, Addict. Bonds: Job, Enemies. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Naeris Horineth, Male Elf Rogue 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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