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NPC Generator

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Advanced [show]


Leaf Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He wears a colorful flower in his red fur. His hazel eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Merchant, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Priest

Voice: Laughs frequently while speaking

Attributes [hide]

Leaf Wind, Male Tabaxi Ranger 3
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Dimble Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his white hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Dimble was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Bonds: Attractive, Rich, Family. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Dimble Gummen, Male Gnome Sorcerer 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Hobart Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy silver beard and wild silver hair. His eyes are brown and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.

History: Born in the west his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Poor, Mentor. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Hobart Brightmoon, Male Halfling Druid 15
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 84 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Investigation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 600 pp. Golden yellow topaz (600 gp). Obsidian (13 gp). 1 Medium magic item.


Social Check DCs


Rael Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left hand appears badly burned and disfigured. His red hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Bonds: Attractive, Military, Nature. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Rael Fasharash, Male Elf Bard 2
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Athletics +3, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 5000 cp. White pearl (90 gp). Rose (80 gp).


Social Check DCs

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