Lamlis Zhanini, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.
Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lamlis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lamlis. He left for the east, certain he would find work there.
Motivation: He has decided he is irredeemable.
Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 600 sp.
Harvest Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He has wavy cinnamon fur. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Artistic, Gifted. Bonds: Rich, Nature, Has a crush. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Superior lock.
Osco Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is braided into rings. His hazel eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born into a rich family. He worked as a nervous Hunter and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Sensitive. Bonds: Adventurer, Job, Rich. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 78 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
Possessions: 300 pp. Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Berrian Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. He wears a feathered hat to cover his moderate length blonde hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Attractive, Nature, Rich. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 75 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: 400 pp. Red-brown spinel (40 gp). Lapis lazuli (13 gp). Onyx (80 gp). Violet garnet (1600 gp). Citrine (80 gp). Black pearl (1600 gp). Moss agate (13 gp). Blue sapphire (1300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


