Dagger Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown fur up. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Tabaxi culture. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Has a crush. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 15
Hit Points 37 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Red-brown spinel (150 gp). Deep blue spinel (800 gp). Jasper (50 gp). 1 Minor magic item.
Erky Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He has a blonde handlebar mustache and slicked back blonde hair. He wears a mask on his face.
Personality: Erky hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Erky is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and doesn't want to be a brewer and was forced into it by his family
Ideals: Artistic. Bonds: Family, Slave, Adventurer, Has a crush. Occupation: Brewer
Voice: Slow speaker
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Azurite (12 gp). Amber (160 gp). Golden pearl (160 gp). 1 Minor magic item.
Pelaios Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. He has no hair. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He plays an instrument quite well.
History: He was born in the west, but his parents moved at a very young age to the south. His mother was a mechanic, and taught him how to fix just about anything. He left for the west, certain he would find work there.
Motivation: He wants revenge against dire rats; and a deep hatred of dire rats
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Celestial, Gnome, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 40000 cp. 1 Minor magic item.
Richard Gresham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long silver beard, and similarly colored long hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.
History: Born in the east to a Priest, Richard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has worked as a Priest like his father before him.
Motivation: Further expansion of business.
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Poor, Job. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Eye agate (16 gp). 1 Masterwork Common Melee.
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