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NPC Generator

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Advanced [show]


Fenriz Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying black hair a little too much giving a sharp black color. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Fenriz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to work out more often; and revenge

Ideals: Entrepeneur, Athletic. Bonds: Enemies, Attractive, Mentor. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Fenriz Horror, Male Tiefling Bard 11
Medium (6'0") Tiefling, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 68 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Religion +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 600 gp. Blue sapphire (1600 gp). Sard (30 gp). Citrine (30 gp). Bloodstone (30 gp). Pink pearl (50 gp). Deep blue spinel (700 gp). Blue star sapphire (1600 gp). Moss agate (10 gp).


Social Check DCs


Theodoric Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a tan and yellow robe with the hood down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Racist. Bonds: Job, Adventurer, Rich. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Samuel, Male Half-Elf Warlock 3
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Just what you see.


Social Check DCs


Chem Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears white trousers with violet and blue striped suspenders. He wears various colorful collared shirts. His blue hair is matted, messy, and big. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Chem Dodge, Male Tiefling Bard 6
Medium (5'6") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 15 (+2)19 (+4)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. Chalcedony (60 gp). Red spinel (150 gp).


Social Check DCs


Cloak Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is beige and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: He was born in the north. His father was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Professionalism, Persistence. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Cloak Blossom, Male Tabaxi Rogue 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 12 (+1)16 (+3)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Goblin, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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