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Advanced [show]


Cockaby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a green scarf. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Military, Rich. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cockaby Folkor, Male Gnome Wizard 8
Small (3'6") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 33 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 18 (+4)16 (+3)
Skills Deception +6, Stealth +3
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Terran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 30000 cp. Lapis lazuli (14 gp). Tiger eye turquoise (14 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey armored body suit, with a simple pastel line shooting up and back down. He keeps his silver hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Vlorn Stoutman, Male Halfling Druid 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Ahrim Deft, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his purple hair well, parting it to the left. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is harsh and unforgiving.

History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Ahrim and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend.

Flaws: Addict, Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Ahrim Deft, Male Tiefling Bard 9
Medium (6'0") Tiefling, Neutral Evil (CR 9)
Armor Class 10
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 15 (+2)18 (+4)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His moppish brown hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast plains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Shy. Bonds: Immigrant, Attractive, Nature, Criminal record. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Travok Helcral, Male Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)8 (-1) 8 (-1)16 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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