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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Andram Blur, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is slicked back into a classic pompadour. His eyes are red and he is always smoking a pipe.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Andram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Andram's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Andram and his spouse have recently divorced.

Motivation: Revenge; and someone believes him a fraud

Flaws: Mundane, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Andram Blur, Male Tiefling Adept 8
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Banded agate (7 gp). Citrine (60 gp). Bloodstone (60 gp). Sardonyx (60 gp).


Social Check DCs


Az-Rans Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His silver hair is braided into rings. He has green eyes and a tan hat with a black feather.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Az-Rans studied abroad. His druidic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted, Justice. Flaws: Shy, Impulsive. Bonds: Adventurer. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Az-Rans Skelton, Male Half-Orc Warrior 3
Medium (5'5") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Drifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red fur, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the south; and he is greedy

Ideals: Athletic, Gifted, Artistic, Entrepeneur. Bonds: Rich. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Drifting In Woods, Male Tabaxi Warrior 4
Medium (6'6") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)8 (-1) 12 (+1)14 (+2)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Tickle, Male Human Ranger 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Performance +2, Stealth +6
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 gp. Freshwater pearl (16 gp).


Social Check DCs

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