Dayereth Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his brown hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and to protect his home
Flaws: Insomniac. Bonds: Attractive, Immigrant, Guardian, Religious. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 15)
Armor Class 14
Hit Points 87 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 17 (+3) | 16 (+3) | 20 (+5) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Abyssal, Druidic
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4
Possessions: 5000 gp. Violet garnet (300 gp). Violet garnet (300 gp). Azurite (14 gp). Banded agate (14 gp). Carnelian (30 gp). Chrysoprase (30 gp). Golden pearl (40 gp). Tiger eye turquoise (14 gp). Malachite (14 gp). Golden yellow topaz (300 gp). Obsidian (14 gp). Brown-green garnet (40 gp). 1 Medium magic item.
Rolen Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered hand crossbow and tarnished club as well. His hair is greying and his face has many wrinkles. His violet eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp.
Hugh Clapham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a white coat. He sports a long silver beard, and similarly colored long hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Hugh lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur, Impeccable. Flaws: Racist, Insane. Bonds: Family. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp. Moss agate (12 gp). 1 Banded mail.
Mord Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears his white hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Mord was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Secretive. Bonds: Attractive. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 700 gp. Black star sapphire (900 gp). Eye agate (15 gp). Fiery yellow corundum (900 gp). Sardonyx (30 gp). Banded agate (15 gp). Zircon (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!

