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NPC Generator

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Ability Scores
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Advanced [show]


Corkitron Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" western man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his chestnut hair down. His eyes are brown and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Selfish. Bonds: Family. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Corkitron Wildheart, Male Halfling Commoner 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 9 (-1)18 (+4)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp.


Social Check DCs


Raam Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown shirt with thin green vertical stripes and brown pants. His red hair is slicked back into a classic pompadour. His eyes are gold and beady.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is greedy

Flaws: Ugly, Shy, Insane. Bonds: Enemies, Rich. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Raam Scorn, Male Tiefling Commoner 10
Medium (5'7") Tiefling, Lawful Good (CR 10)
Armor Class 13
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)17 (+3) 11 (+0)14 (+2)
Skills Deception +6, Stealth +7
Senses Passive Perception 10
Languages Common, Sylvan, Aquan, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp. 1 Minor magic item.


Social Check DCs


Fulbar Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this eastern man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: The child of a Armorer, who enjoyed hunting, Fulbar was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He inherited the family business which he has now maintained for 5 years.

Motivation: To be a Armorer again.

Ideals: Athletic, Joker, Gifted. Bonds: Nature, Job. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Fulbar Appleblossom, Male Halfling Commoner 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 15 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)15 (+2) 17 (+3)11 (+0)
Skills Insight +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Balimaar Kirby, Male Human [Permalink]

Personal [hide]

Description: This western man wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. His clothes are grease stained in places. His brown hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. Balimaar was born on a far western forest where he grew up under the tutelage of his mother, an expert Mercenary. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Balimaar Kirby, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 8 (-1)10 (+0)
Skills Athletics +3, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 20000 cp.


Social Check DCs

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