Ûshgol Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.
Motivation: Many gnolls want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Poor, Mentor. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thradal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and prefers to wear flannel. His right leg appears badly burned and disfigured. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Masterwork studded leather.
Trynnicus Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely pastel suit with white socks and a vest with buckled shoes. He keeps his scarlet crest in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Religious. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).
Tarhun Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He keeps his gold crest in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Athletic, Optimist. Bonds: Adventurer, Military, Poor. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
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