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NPC Generator

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Advanced [show]


Duergath Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his scythe. He is tall, broad shouldered and powerfully built. With bright black hair and a scraggly beard. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Bonds: Mentor, Family. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Duergath Goblinbane, Male Dwarf Fighter 10
Medium (4'3") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5

Possessions: 1800 gp.


Social Check DCs


Naill Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mercenary does, and carries monstrous two handed axes. His white hair is still thick. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Elven culture. He is skeptical of what others tell him and is slow to trust.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Naill took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Racist, Shy. Bonds: Job. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Naill Galanodel, Male Elf Monk 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)14 (+2) 17 (+3)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp. Bloodstone (80 gp).


Social Check DCs


Anverth Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair, while still mostly black, has prominent grey streaks. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Courier profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Courier, but he got bored and became a Interpreter. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Anverth Nackle, Male Gnome Monk 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tim Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a tan tunic with brown highlights, and long blue pants that bunch up around his shoes, he is not a threatening figure. His black hair is unkempt and raggedy. His eyes are brown.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Half-Elves. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Tim Meliamne, Male Half-Elf Sorcerer 4
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Nature +3, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs

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