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NPC Generator

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Advanced [show]


Moon In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a brown suit, black shirt, and blue tie. His yellow fur is matted, messy, and big. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Moon In Woods, Male Tabaxi Rogue 10
Medium (5'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 16 (+3)9 (-1)
Skills Acrobatics +7, Survival +7
Senses Passive Perception 13
Languages Common, Sylvan, Orc, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7

Possessions: Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (110 gp). Embroidered and bejeweled glove (3000 gp). Old masterpiece painting (600 gp).


Social Check DCs


Nimble Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His beige fur, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Mentor. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Nimble Of Spirit, Male Tabaxi Cleric 4
Medium (6'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 15 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 10000 cp.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of luck around his neck, and a sword on his belt, he is not a threatening figure. His blonde hair is singed and shortened. His eyes are amber and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Graham, Male Human Ranger 2
Medium (5'6") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs


Ahvain Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his black hair. His brown unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Ahvain hails from a village terrorized by goblins. Ahvain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Disease. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Ahvain Teinithra, Male Half-Elf Wizard 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 5000 sp. Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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