Gnarsh Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His long silver hair is drawn into a two foot long braid. His fierce gray eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Navigator. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the south to a Navigator, Gnarsh learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he is currently in port desperately looking for someone to get him out
Flaws: Racist. Bonds: Job, Religious, Slave. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 74 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 pp. Sapphire pendant on gold chain (900 gp). Jeweled electrum ring (7000 gp). Cloth of gold vestments (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). A delicate silver chain set with a tourmaline (60 gp). A roughly beaten golden orb (120 gp). Black velvet mask with numerous citrines (120 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A necklace of small pink pearls (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Old masterpiece painting (1500 gp). Jeweled gold crown (7000 gp). Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Osco Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and wears an entirely tan suit with yellow socks and a vest with buckled shoes. His right leg appears badly burned and disfigured. His silver hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Osco hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Osco is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the north, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered painting. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Hunter and was forced into it by his family.
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dworic Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a blue and white robe with the hood down. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Dworic was born with his mother's beautiful face. He worked as a nervous Hunter and found it very stressful. He used his abilities to travel the world and help people.
Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 62 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 800 gp.
Reynard Everly, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his sai ready. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Poor. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
