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NPC Generator

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Advanced [show]


Boddynock Reese, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His hair is short and blonde. He has a dull look in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: Boddynock was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. A gifted student he started as a Ruler, but he got bored and became a Spice Merchant. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Addict. Bonds: Job, Poor, Adventurer. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Boddynock Reese, Male Gnome Commoner 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Cask Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a blue costume with the symbols of his god on his torso. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears his gray fur up. His blue eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cask was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Money/treasure; and revenge

Ideals: Gifted. Bonds: Rich, Attractive, Military, Enemies. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Cask Of Winter, Male Tabaxi Barbarian 10
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 115 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. Rhodochrosite (6 gp). Red spinel (50 gp). Red garnet (50 gp). Alexandrite (1300 gp). Aquamarine (1300 gp). Jet (50 gp). Aquamarine (1300 gp). Fire opal (1200 gp).


Social Check DCs


Ghâm Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large tan jacket. His silver hair is singed and shortened. His eyes, though not visible through his cowl, are amber.

Personality: Ghâm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has all his life been fascinated with singing.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Bricklayer. He used his abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Job, Criminal record. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Ghâm Tewksbury, Male Half-Orc Fighter 3
Medium (5'8") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Druidic, Giant
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. Jasper (40 gp). 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Henry Harlan, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His hair is silver and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Addict, Antagonistic, Secretive. Bonds: Religious. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Henry Harlan, Male Human Ranger 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)16 (+3) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (600 gp).


Social Check DCs

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