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NPC Generator

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Advanced [show]


Ar-Kaius Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a golden handlebar mustache and slicked back golden hair. His violet eyes peer out from beneath his Stetson grey hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His job bores him to no end. He has decided to make it more interesting.

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ar-Kaius grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ar-Kaius. He now travels the world, in search of power and loot.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Shy. Bonds: Adventurer, Criminal record, Military, Immigrant. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Ar-Kaius Livingstone, Male Half-Orc Expert 1
Medium (6'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 3000 cp. Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his shortbow. His brown fur has been sun bleached extensively. His hazel eyes peer out from beneath his small brown hat.

Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.

History: Leaf was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Leaf Grass, Male Tabaxi Barbarian 11
Medium (5'1") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 59 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5

Possessions: 2800 gp. Malachite (5 gp).


Social Check DCs


Prâk Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears black painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Prâk is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Prâk and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Slave, Attractive, Family. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Prâk Rodney, Male Half-Orc Expert 7
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 7000 sp. Star rose quartz (40 gp).


Social Check DCs


Azzakh Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. He wears a colorful flower in his red crest. His gold eyes peer out from beneath his wide-brimmed tan hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and wants his loneliness to end

Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Poor. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Azzakh Raghthroknaar, Male Dragonborn Barbarian 3
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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