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NPC Generator

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Fonkin Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears clothing that is held on in multiple layers but all of it is in poor condition. His long chestnut hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Justice, Joker. Bonds: Poor, Nature. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Fonkin Gobblefirn, Male Gnome Adept 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Faran Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This northern man usually wears his brown robe and has his glaive always slung over his shoulder. His clothes are grease stained in places. His golden hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Faran Warmwater, Male Halfling Ranger 12
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mehen Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His green crest is still thick. His gold eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants revenge against illithids; and he is a bit of a kleptomaniac

Ideals: Optimist. Bonds: Criminal record, Religious, Enemies. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Mehen Orexijandilin, Male Dragonborn Warlock 4
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Auran, Aquan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 600 gp. Rock crystal (40 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Clerebold Tindall, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Justice. Bonds: Attractive, Military, Adventurer. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Clerebold Tindall, Male Human Paladin 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp. Amber (120 gp).


Social Check DCs

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